campuran-gomars campuran-gomars
Solo Mengabarkan: PSP Emulators
Tampilkan postingan dengan label PSP Emulators. Tampilkan semua postingan
Tampilkan postingan dengan label PSP Emulators. Tampilkan semua postingan

Rabu, 14 Desember 2011

[PSP Emulator] DaedalusX64 r736 - Signed


Revision 736 of DaedalusX64 which is the successor to the very popular Nintendo 64 emulator for the PlayStation Portable.  Check out the latest signed version and get your game on.


Source

For Full Game, See isengdude.blogspot.com Contact Us if broken link

Sabtu, 10 Desember 2011

[PSP Emulator] DaedalusX64 SVN r687 Signed with Preview Pack


DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn.
It is a GPL Open Source project.

NOTE: This emulator works on all firmware, even if you psp is not hacked, just place the daedalus folder inside the psp folder and enjoy!



Changelog
DaedalusX64 SVN Changelog:
r678
[=>]Merged from Dev branch
Corn - 160
[!] removed some blender text spam in DAEDALUS_PUBLIC_RELEASE mode
Bdacanay - 161
[+] Added a single blend for Mega Man 64 that fixes multiple incorrect blends
Corn - 162
[+] Only reaload Project matrix to sceGU if its updated
[!] fix/speed up bzero patch

Note: This build happens to be very fast
Salvy - 163
[!] Simplified Sprite2D
Corn - 164
[!] Optimized Proj matrix sceGU load a bit more
[+] Optimized Bcopy() and MEMCPY_TEST() OSHLE patches
[!] Reverted check that made OOT bug (thnx salvy)


DOWNLOAD

Source


For Full Game, See isengdude.blogspot.com Contact Us if broken link

Jumat, 09 September 2011

[PSP Emulators] DaedalusX64 SVN r727 Released


The DaedalusX64 team has published the latest build of their Nintendo 64 emulator project for the PlayStation Portable. Now on revision 727, the latest update of the emulator includes the following features and enhancements:


Changelogs:
  • Revision 727
    • [!] Reverted changes from CodeGenPSP (it wasn't meant to be committed yet)
  • Revision 726
    • [=>] Merged from Dev branch:
      • Rev 363 - Salvy
        • [!] inlined GetChunkStartAddress and AddressToChunkMapIndex (saving ~20 ops)
        • [!] Made ContainsAddress debug only
      • Rev 364 - Salvy
        • [+] Added QuickWrite_Long/QuickRead_Long (these are usually 50% faster when the compiler isn't able to optimize Read64Bits/Write64Bits, mostly happens when we need to combine two FPU registers into one long )
        • [!] Use QuickRead_Long for LDC1 (~24 ops)
      • Rev 365 - Salvy
        • [!] Revert previous commit, need to test further
      • Rev 366 - Corn
        • [+] Started work on DKR/JFG custom ucodes (WIP)
      • Rev 367 - Corn
        • [+] Fixes to polygons in Jet Force
        • [+] Fixed polygon clipping DKR/Jet force
      • Rev 368 - Corn
        • [!] Some additional fixes to DKR/Gemini
      • Rev 369 - Corn
        • [+] WIP on for rendering Perfect Dark
        • [!] Some optimizations in the rendering pipelines
      • Rev 370 - Corn
        • [!] Updates to PD rendering pipeline
        • [!] Some minor updates (TEXGEN) to other rendering pipelines
      • Rev 371 - Corn
        • [!] some minor tweaks in the rendering pipelines (DKR/PD/Conker)
      • Rev 372 - Corn
        • [!] Fixed Debug Dlist bug (crash in DKR)
        • [!] Alloc corrected meaning of video memory errors
        • [!] Added info to take picture or resume game in Debug Dlist menu
      • Rev 373 - Salvy
        • [!] Fixed static in textures in DKR/Mickey/JetForce Gemini
        • [!] Simplified DLInMem (heavily used by DKR)
        • [!] Fixed bug in ucode cache that was breaking menu in SSV
        • [+] Added blendmode for Mountains in Majora's Mask (thx chito for reporting it)
      • Rev 374 - Corn
        • [!] Fixed texture loading for JFG and Mickey
        • [!] Some small optimizations to BranchZ/TestVerts/FlushTris/AddTris
        • [!] Fixed some debug output status texts
      • Rev 375 - Corn
        • [!] This time it seems as if BranchZ really works for OOT & MM (more work is needed for proper function in Aerogauge and Penny racers)
        • [!] Remove custom back culling for DKR (use normal)
      • Rev 376 - Corn
        • [!] Optimized SimulateDouble and updated roms.ini
      • Rev 377 - Bdacanay
        • [+] Added cheats to most N64 games.
        • [+] Added some blends for DKR
      • Rev 378 - Salvy
        • [!] Optimized and simplified DKR/JFG's Mtx ucode
      • Rev 379 - Corn
        • [!] Some additional fixes to DLParser_Mtx_DKR()
        • [!] Rewrite CPU version of SetNewVertexInfo() to look more consistent(and faster)
      • Rev 380 - Corn
        • [!] Disable Simulate doubles for conker
        • [!] Fixed various debug output for DKR/PD
        • [!] Optimized standard CPU rendering a bit more
      • Rev 381 - Salvy
        • [!] Increase number of cheat slots per ROM to 16 (since we have plenty of memory now to allocate cheats)
        • [+] Added a very basic scroller for cheat list (needs work!)
      • Rev 382 - Salvy
        • [!] Truncate any excess of cheats to avoid wasting memory
      • Rev 383 - Salvy
        • [!] Reverted changes to Patch_memcpy from B3 Update (was breaking SpiderMan, thx chito for reporting it)
      • Rev 384 - Salvy
        • [!] Bring back changes to Patch_memcpy
        • [!] Check if len==0(NOP!) in Patch_memcpy (fixes SpiderMan)
      • Rev 385 - Salvy
        • [!] Fixed a blendmode for Majora's Mask
        • [-] Removed RDP_EMULATE_TMEM option (It only slowed down and never helped any game, also added more logic to our code)
        • [!] Avoid setting Tile/TileSize twice
        • [!] Simplified parameters for SetTile/SetTileSize
        • [!] Simplified setting pitch tile

Rabu, 10 Agustus 2011

[PSP Emulators] DaedalusX64 SVN r724


Here's the latest build of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable.

Changelog:
[=>] Merged from Dev branch:
  • Rev 331 - Corn
    • [!] let compiler inline R4300_JumpToInterruptVector() since it only adds ~100 bytes to .exe

    • [!] reorganize and improve checks in R4300_Handle_Interrupt()

    • [!] speedup and use 32bit (instead of 64bit) in DDIV and DDIVU when possible


  • Rev 332 - Salvy
    • [!] Optimized CPU_SetCompare


  • Rev 333 - Salvy
    • !] Made COP0 registers 32bit (to save a few cycles, since the values written aren't 64bit anyways)


  • Rev 334 - Salvy
    • [+] Implemented MFC0 in dynarec


  • Rev 335 - Salvy
    • [!] Optimized CTC1 in dynarec


  • Rev 336 - Corn
    • [!] some small optimizations in code generator

    • [-] removed non working fix for TV output


  • Rev 337 - Salvy
    • [~] Corrected typo from previous commit which broke GenerateCACHE (Corn)

    • [!] Enabled option to ignore memory bound checking in release mode (slight speed up)


  • Rev 338 - Salvy
    • [~] Fixed EXPERIMENTAL_INTERRUPTS option (when defined, Body Harvest and Nightmare Creatures work)


  • Rev 339 - Salvy
    • [!] inlined(again) R4300_JumpToInterruptVector (reduces # of ops from 239 to 299 in Interrupts.cpp)




DOWNLOAD
MEDIAFIRE
FILESONIC

Jumat, 29 Juli 2011

[PSP Emulators] DaedalusX64 SVN r721


Here's the latest  DaedalusX64, the ever improving Nintendo 64 emulator for the PlayStation Portable.

Changelogs:
  • revision 721
    • [=>] Merged from Dev branch:
      • Rev 324 - Salvy
        • [~] Fixed compiling error from last commit

        • [-] Small clean ups here and there




  • revision 720
    • [=>] Merged from Dev branch:
      • Rev 316 - Salvy
        • [~] Simplified array for custom ucodes (we only need the ucode and hash anyways)

        • [!] Clean ups in PIF


      • Rev 318 - Bdacanay
        • [+] Imported Paper Mario blend from old file.

        • [~] Fixed the Conker chainsaw smoke blend

        • [+] Added a blend to the river in Doubutsu no Mori

        • [-] Reverted Kirby blend that was breaking Kirby

        • [+] Added a blend to fix the menu and HUD in Wave Race 64


      • Rev 319 - Bdacanay
        • [-] Reverted Wave Racer 64 blend, as it was breaking Super Mario 64 horribly.


      • Rev 320 - Bdacanay
        • [+] Added a hack to Wave Racer 64 to fix the dangerous menu blend without breaking any other games. Tested and working perfectly. (Thanks corn)


      • Rev 321 - Salvy
        • [!] Enabled DisableSimulateDoubles for Conker (fixes "green textures" bug)

        • [~] Removed full-length fp mode (Was causing static and texture shifting in Conker. Anyways it only adds overhead and bloat to the emulator, I have yet to see a game that needs it, only RARE games that like poke the status reg..)


      • Rev 322 - Salvy
        • [+] Implemented env mapping for Conker (Using the CPU, we need to port this to the VFPU to avoid slowing down Conker!!)

        • [!] Pass directly gConkerVtxZAddr

        • [~] Clean ups in Microcode.cpp


      • Rev 323 - Salvy
        • [!] Simplified and inlined CPU_TakeBranch

        • [~] Made TranslateOp debug only

        • [-] Removed useless speedhack in R4300_J

        • [~] Reverted last remaining changes from 557-558..




  • Note : rev 313, 314, 315, and 317 weren't m,erged since they ar not ready for public.

DOWNLOAD
WUPLOAD (1013.4 KB) 
FILESONIC (1013.4 KB)
MEDIAFIRE (1013.4 KB)
Source

Sabtu, 02 Juli 2011

[PSP Emulator] DaedalusX64 SVN r719 Released


Revision 719 of DaedalusX64, the best Nintendo 64 emulator for the PlayStation Portable has been released.So what's new with the latest update you ask?

Changelog:
  • [=>] Merged from Dev branch:
    • Rev 309 - Salvy
      • [+] Use sscanf to speed up parsing of addr and value for cheats (Now both addr and value are retrieved in one go, and also avoids unnecessary conversions)


    • Rev 310 - Salvy
      • [!] Made WarnMemoryErrors debug only


    • Rev 311
      • [~] Silly error that broke sram saving


    • Rev 312 - Salvy
      • [!] Trap r0 write in LW (fixes San Francisco 2049 crashing when race is about to start)

      • [+] Added debug code to detect r0 writes






DOWNLOAD










WUPLOAD (2.25 MB)
FILESONIC (2.25 MB)
MEDIAFIRE (2.25 MB)

Source: QJ





 
















































































Senin, 20 Juni 2011

[PSP Emulators] cps2psp *Updated*

NJ's CPS2PSP Capcom Play System 2 emulator ported for use in fw3.x -6.39 PRO-B6

cps2psp 2.0.6

cps2psp 2.0.6 adhoc version (as requested)
MEDIAFIRE

Roms for CPS2PSP
Note: Unrar the files and put the content on their respective folders. read the read me text file for instructions.

Senin, 06 Juni 2011

[PSP Emulators] NesterJ 1.12 Plus v0.71


A new update for the unofficial "Enhanced Chinese" NesterJ mod, NES emulator for the PSPhas been released.

The Following Changes Has Been Made:
  • Improved mapper15

  • Increase the rom automatically correct

DOWNLOAD
MEDIAFIRE (956.97 KB)
Source: QJ

    Jumat, 20 Mei 2011

    [PSP Emulators] DaedalusX64 r707 Released


    The DaedalusX64 team is back on the scene to release a new version of their Nintendo 64 emulator project for the homebrewed PSP, DaedalusX64.


    Changelogs:
    • revision 707:
      • [=>] Merged from Dev branch:

      • Rev 281 - Salvy

      • [~] Small typo in Pilot Wings' shadow cheat

      • [+] Added all versions for Pilot Wings' shadow cheat

      • [!] Force enable Pilot Wings' shadow cheat

      • Rev 282 - Salvy

      • [!] Force enable OOT menu delay fix and Pokemon Snap's camera movement and picture selection cheats

      • Rev 283 - Salvy

      • [!] Fixed detection for 4g PSP3k and OFW (thnx DrCam reporting it and providing required info for it)

      • [~] Small clean up in CPU.cpp


    • revision 706:
      • [=>] Merged from Dev branch:

      • Rev 276 - Salvy

      • [!] Fixed regression from dev rev 183 that caused alot of static in Audio_Ucode (Corn)

      • [!] Reduced BUFFER_SIZE in audio (Corn)

      • Rev 277 - Salvy

      • [~} Forgot a few changes from last commit

      • [+] Added Animal Forest to roms.ini

      • [!] Clean up left overs of LLE RSP emulation

      • [+] Added speed hack for MRC - Multi Racing Championship in the cheat database

      • [!] Ignore SP_PC_REG/SP_IBIST_REG regs (they are only needed in LLE emulation)

      • Rev 278 - Salvy

      • [!] Bail out offscreen tris earlier (fixes BSOD in Conker due clipping too many tris)

      • [!] Fixed debug build

      • [+] Added hack superman (sky and in game show up now)

      • [~] Forgot something else from previous commit...

      • Rev 279 - Salvy

      • [!] Several clean ups here and there

      • [~] Removed pilot wings' shadow hack (this is now handle by a cheat, only added the U version, I'll add the rest later)

      • [+] Added cheatcode deletion (this is disabled since is not used, will enable it if is a highly requested feature)

      • Rev 280 - Salvy

      • [~] Changed priority of bIsOffScreen


    • revision 705:
      • [=>] Merged from Dev branch:

      • Rev 273 - Corn

      • [!] Some additional fixes to framelimiter and FPS screen info

      • Rev 274 - Corn

      • [!] Better accuracy and further optimizing Frame limiter

      • [+] Added speedhack for Automobili Lamborghini

      • Rev 275 - Salvy

      • [+] Remove offscreen rects and tris [WIP] (Removes annoying black box in Conker)


       

    DOWNLOAD
    MEDIAFIRE (1023.27 KB)
    Source: QJ

    Minggu, 08 Mei 2011

    [PSP Emulators] gpSP-J 110507 signed released!


    The Gameboy Advance emulator for PSP based on gPSP and gPSP kai source code has been updated by the anonymous Japanese coder.

    *PSP Slim Hacks User & Team Member flofrucht signed it for us, but the real Coder is a anonymous Japanese coder as we said above.

    Instructions:
    (1)Copy the extracted PSP folder to your PSP root and overwrite existing files.
    (2)Put the gba_bios.bin file in the same folder as the eboot of gpSP-J 110507.
    (3)Put your roms in the /roms folder that is in the same folder as the eboot of gpSP-J 110507.
    (4)Launch via gpSP-J 110507 and have fun playing your roms.
    Note: We don’t provide the BIOS file, you need to download it. Just google it.
    FILESONIC
    Source: pspslimhacks

    Kamis, 28 April 2011

    [PSP Emulators] DaedalusX64 Beta 3 Update


     DaedalusX64 Beta 3  has been released , addressing various issues and further improving the stability of the emulator.

    Developer's note:
    As promised the next public release of Daedalusx64 is out! This mostly to address issues found in Beta 3 (thx to all the members that reported the issues), and also to improve the stability of the emulator. Several risky optimizations from B3 were removed to favor stability, but no fear, several speed improvements were squeezed onto this released as well.

    Also we added a highly requested feature: support for cheat codes. This is based from 1964, any cheat for 1964 works perfectly in Daedalus (you can simply copy and paste any cheat from their database onto Daedalus.cht file)
    Other big improvement is the implementation of env mapping and software culling.

    PS: You can find an eastern egg if you try the cheat feature in Mario 64

    Changelog:

    Salvy:

    • Fixed multiple suns glitch in Zelda

    • Fixed wrapping issues in Zelda

    • Added cheat support (routines and format based from 1964)

    • Front-end for cheats

    • Rewrote how we generate cic codes (code is 90% smaller now)

    • Only update viewport when it changes

    • Unlocked extra memory for all psps, except phat of course (note : if using a loader, make sure is supported)

    • Rewrote display list PC stack (this heavily based from Rice plugin)

    • Fixed error I did in Patch_Hacks (was causing the oshle scanning fail in certain ROMS)

    • Fixed trees in Dream Land (SSB) (no need to add fraction in integer part)

    • Fixed bug that caused PSP screen to stretch when tv out cables were connected

    • Fixed nasty texture to work along blendmode maker in Combiner Explorer (just press triangle to use it)

    • Corrected (huge)mistake from 597 that caused slim cache to be ignored (small speed up in slim and newer models)

    • Made osAiSetNextBuffer thread safe, also added several asserts to make sure we handle everything.

    • Removed Conker shadow hack (no longer needed, generic blendmode takes care of the shadow)

    • Ignore IMEM transfers for speed (we don't use low-level RSP plugin for the PSP version anyways)

    • Simplified Sprite2D

    • Implemented correctly DLParser_TexRect_Last_Legion (fixes BSOD in sub menus)

    • Use 32bit screenmode for tv out

    • Force struct alignment for our ucodedefs (generates better code)

    • Added several blendmodes (Salvy, Corn, Bdacanay)


    Corn:

    • Small optimization for graphics loading/adding triangles. Some minor optimizations to the VFPU TnL. Optimized loading vector planes for clipping

    • Alpha channel gets passed along even when doing lighting on a tris.

    • Fixed critical rendering bug (and Dlist counter bug) in Conker. Optimized triangle rendering in Conker.

    • Speed up using early FRONT/BACK tris culling in software. Added display render stats on screen as an option (only available in Display list debug mode)

    • Made CPU rendering compatible with VFPU rendering (insert-matrix and ENV MAP)

    • Implemented Env mapping which is done (very fast) in the VFPU (Fixes SM64 stars and OOT stones, SSV ship)

    • Some optimizations on Bcopy(), memcpy() and CRC()

    • Improved hack for Wonder project J2 with a speed up (require setting texture check to 4 or so)

    • Fix the chopped off graphics(bug) in the ROM selector menu

    • Optimized Proj matrix sceGU load (Only reaload Project matrix to sceGU if its updated)

    • Fixed blocks in New Tetris lining up backwards

    • Replaced swizzle_fast with Raphael's version

    DOWNLOAD
    MEDIAFIRE (673.25 KB)

    Source: QJ



    Kamis, 07 April 2011

    [PSP Emulators] gpSP-J 110402


    gpSP-J 110402 has just been release. This is a pretty well done GBA Emulator for the PSP that was develop and release by a Unknown Japanese Developer . IF you are looking for a awesome GBA Emulator then look no further. gpSP-J 110402 is now available to help you played your favorite GBA Emulator on Any PSP Model including the PSP Go System as well regardless of PSP Firmware installed.

    Language
    = English

    Version
    = 110402

    Signed PSP
    = Yes

    Developer
    = Unknown Japanese Coder

    Release Date
    = April 4th of 2011

    DOWNLOAD
    WUPLOAD (6.05 MB)
    FILESONIC (6.05 MB)
    MEDIAFIRE (6.05 MB)



    Source: Wololo

    Selasa, 08 Maret 2011

    [PSP Emulators] DaedalusX64 SVN R677 Signed for all FW

    User flofrucht of the qj forums has signed the latest Nintendo 64 Revision 677. This is newer than that last official beta 3 update and since its signed too, and will work on any PSP and Firmware.

    Changelog:
    [=>] Merged from Dev branch:
    Rev 155 – Bdacanay
    [+] Updated all of the compat codes
    Rev 156 – Bdacanay
    [-] Removed all of the dead forced options
    Rev 157 – Corn
    [!] optimized build config for best overall speed in B3
    Rev 158 – Salvy
    [~] Fixed regression in osTaskLoad if sync was enabled
    [!] Removed -fno-builtin
    Rev 159 – Salvy
    [!] Reverted changes to bcopy (we need to profile them)
    [!] Bumped oshle version

    DOWNLOAD
    Source: pspslimhacks